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Sheriff of Nottingham: The King! Your Majesty.

Bugs Bunny: Sheriff of Nottingham, in gratitude for you faithful service, I shall knight thee.
Sheriff of Nottingham: Your Most Gracious Majesty.
Bugs Bunny: In the name of My Most Royal Majesty, I knight thee.
[Conks the Sheriff on the head with his scepter]
Bugs Bunny: Arise, Sir Loin of Beef.
[Conks him again]
Bugs Bunny: Arise, Earl of Cloves.
[Conk]
Bugs Bunny: Arise, Duke of Brittingham.
[Conk]
Bugs Bunny: Arise, Baron of Munchausen.
[Conk]
Bugs Bunny: Arise, Essence of Myrrh,
[Conk]
Bugs Bunny: ... Milk of Magnesia,
[Conk]
Bugs Bunny: ... Quarter of Ten.
Sheriff of Nottingham: [Dazed] You are too kind, Your Majesty.

Last saved: 04/25/2008
Links: /fun / bugs-arise.txt

LotR easter eggs

Lord of the Rings: The Fellowship of the Ring, The - MTV LoTR Parody
Using Disk One Of The 4-Disk Special Extended DVD Edition (Not the 2-Disk Set). Go to "Select a Scene" and go to the very last scene on the selection which should be #27 "The Council of Elrond". Press Down Once and you should see a little ring next to "New Scene". Select it and Peter Jackson should come on telling you that you've stumbled across a surprise. Which is the MTV parody done at the last MTV Movie Awards with Jack Black and Sarah Michelle Gellar.
Special Requirements:
Special Extended DVD Edition

Lord of the Rings: The Two Towers - Gollum at Helms Deep
In the movie, during the battle of Helm's Deep when the Uruk-hai are trying to break down the door of the fortress with a battering ram (the first door), you'll see the close up of a human soldier throwing a spear from the top of the wall witch hits one of the Uruk-hai. That soldier is actor Andy Serkis who plays sneaky creature Gollum in the movie. Because Gollum is computer generated character and Andy Serkis's real face is never seen in the movie, I guess Serkis or Peter Jackson (movie director) wanted to have him in a human form at least in one shot, or they thought it would be cool for those who knew how Andy Serkis actually look’s like.
I saw this in the extended version but that does not mean it isn’t in the original one.
Please check.
Special Requirements:
Extended version ???

Lord of the Rings: The Return of the King (Extended Edition) - Hilarious Interview with Elijah Wood
This Easter Egg is hidden in exactly the same place as the Easter Egg in ‘Fellowship of the Ring’ and ‘The Two Towers’.
1. Insert Disk 1 (Part One)
2. Go to "Select a scene"
3. On the right-hand side of the screen are the groups of scenes. Highlight the last group (33-36) and press "Enter"
4. Once in this group, highlight (don't press enter) scene 36 "The Siege of Gondor"
5. The press "down" once on your remote and a little ring will appear next to *New Scene (which is written down the bottom of the page next to **Extended scene)
6. Press "Enter" and Elijah Wood will come onto the screen congratulating you on finding the Easter Egg.
Sit back and enjoy "Hans Jensen" interviewing Elijah Wood.
Special Requirements:
Return of the King (Extended 4-disk DVD Edition)

Last saved: 02/11/2008
Links: /fun / lotr-eastereggs.txt

Jon Pertwee 1970-1974

Dandy. Yellow car. Purple velvet. UNIT Family. Worzel Gummidge. Venusian karate. Klokeda partha menin klatch. Whomobile. Action by HAVOC. All wearing eyepatches.

Season Seven - 1970
# Spearhead from Space
Doctor Who and the Silurians
The Ambassadors of Death
# Inferno


Season Eight - 1971
Terror of the Autons
The Mind of Evil
The Claws of Axos
Colony In Space
The Daemons

Season Nine - 1972
Day of the Daleks
The Curse of Peladon
The Sea Devils
The Mutants
The Time Monster


Season Ten - 1972-1973
# The Three Doctors
# Carnival of Monsters
Frontier In Space
Planet of the Daleks
# The Green Death

Season Eleven - 1973 - 1974
The Time Warrior
Invasion of the Dinosaurs
Death to the Daleks
The Monster of Peladon
Planet of the Spiders

Last saved: 12/02/2007
Links: /fun / drwho-johnpertwee.txt

Sizing for a bike

from http://www.coloradocyclist.com/bikefit/

nate inseam: 84 cm
emily inseam: 53 cm
erin inseam: 45 cm

To size your C-T (center of bottom bracket to top of seat tube) road frame, we use a guideline of .67 x inseam length. For example, if you have an 85cm inseam, your C-T frame size would be .67 x 85cm, or 57cm. For a mountain bike, we start by recommending a frame in the range of 10–12cm smaller than you take in a road frame.
In many ways, though, it is more important to fit a mountain frame by the top tube length needed, rather than by the seat tube length.

Unfortunately, there is no formula for sizing the top tube and stem that works as well as the inseam method. One indicator comes from glancing down at the front hub while riding in the drops; your view of the the front hub should be obstructed by the handlebar. LeMond recommends that your elbows, bent at 65–70° with your hands in the drops, should be within an inch or two of your knees at the top of your stroke.

Last saved: 08/19/2007
Links: /fun / biking.txt

Unlimited Charges (Frodo)

While idle during the game (not moving or attacking)press Y, B, A, B, Y, X.
Submitted by Brian Griffin
Unlockable: Infinite Spirit
You must beat the game once, and find at least 12 secrets.
Submitted by Burning Crusade
Get the Fish
Just before you get to the second campfire with the two trolls and the wolves, look for a fallen tree. Follow it to the top of the hill and you will meet Gollum. After a brief cutscene, the vile creature will throw you a fish -- which, for the rest of the game, replaces Aragorn's sword and proves to be a mighty weapon indeed.
Infinite Magic For Gandalf
During gameplay, quickly press X, Y, A, X, B, X.
Submitted by brandon
Infinite Ammo
To cheat your way to infinite ammo, press these buttons quickly during gameplay: X, B, Y, A, X, B.
Infinite Ring Power
To have infinite ring power, quickly press Y, B, A, B, Y, X during gameplay (Frodo only).
Unlimited Health
During gameplay, press Y, A, X, B, A, Y quickly to get inifinite health.

Last saved: 07/12/2007
Links: /fun/games / fellowship.txt

Now go on down the log. Hey! Well that was a long way to get around the river

wasn't it? Anywho, drop down and start collectin'. Or not. There's a TON of
those Necromancer minions here! Wow! What a fight! There are exploding rocks
that you can gather to help yourself along, but for the main part just dodge
and jump attack, slash and hack and for heaven's sake, keep out of their way! I
had to use a health potion (or rather I wanted to) but you might not have to if
you do it right.

Open the chest up and then go to that green vine. It carries you up to a little
cave in the tree that has a stack of SP. Nice. Then go up the steps and drop
down on the other side. Great. More minions. Oh well. One method is to stand
like a chicken on the steps you just dropped down from and throw stones at the
poor minions, or you can fight it out like a ma.....a hobbit. Excuse me. I
would just say watch out especially for those guys who shoot the bows, they can
cause REAL damage if they hit you with one of their explosions. Again, there
are exploding rocks that may aid you. Open the chest. Luckily they give you
plenty of health potions in this game!

There are some SP and pods down by the water, then I suggest you save because
you don't want to have to go through all that again do you? You DO! Fine, don't
save, see if I care! :)

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Checkpoint!

      1. Silver Pennies, 2294 Courage Points, 12 Chests
        =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

There's lots of ways to do this area. Here's just one of them.

Hop onto that raft and when it comes around and past the save station again,
jump onto that little bit of land with a vine going up (it's next to the save
station). You'll know you're on the right one when you climb up and it looks
like you're on a huge stump from an ancient tree. Pole jump across, then onto
the vine, and then hey! It's the red pot! What's it for you ask? Well, just
wait and find out. You can drop down now.

Now get onto the raft again and this time jump onto that little island that has
the vine hanging down by it. Climb up and hop onto the branch that has a SP and
red CP on it. Walk along the branch and you'll come to a green vine, if you
jump on it it will drop so you can get up again if you fall. Convenient. Turn
around towards the tree that you just came from and you'll see a rotting vine
that leads to a brown chest. Go get the chest!

Now back, and through the hole in the tree ahead to the blue chest. Nice. See
that tiny vine next to that tree that the blue chest is in? It's a rotting one.
Yeah, that one. Pole jump to it and quickly go around and get the stack of SP
in that little niche. Now go back to the blue chest. If you fall, don't sweat
it, you can get back via that vine that dropped earlier.

Hanging from the tree with the tunnel in it there is another vine. This one's
safe so get on it. Jump to the next branch and to your right, hey! It's the
blue urn! You can pole jump from here to the last branch in this area with
goodies on it, alternately, you could have gone to this branch when you got the
red urn.....

Now go to the save station and save again.

Back on the raft and get that green CP on that island if you haven't. Then ride
the raft over to those two vines, from here you can jump across to get the last
urn, the yellow one. Now set the urns on the pedastal.

To place the Urns (apparently they are in alphabetical order) you need to
select them in the right order. Of course, red is first, then blue, then
yellow. Just press B on the pedastal and then scroll down using the d-pad to
get the proper Urn. Simple as that.

Yikes! It's the Wight Lord! The mushrooms regenerate in this area so if you
don't want to use health potions you can keep running around the room until
they reappear. Three minions appear to help the Wight Lord, one just has a
sword and two have those nasty bows. Take those two out and leave the sword
weilding one, if you kill him then three more will appear and we don't want
that do we? When you get the opportunity, jump attack the Necromancer and then
whack him several times, jump to avoid his attacks when you retreat. It's a
game of cat and mouse.

An alternate method, and one that I use myself is to rush the Wight Lord as
soon as you can before he can summon his minions, just stick close to him and
keep whacking him and jump attacking when you meter is full, you can get his
health all the way down to the red before he even calls his minions and you
don't lose much health!

Finally he is dead! Or banished, whatever, and you can easily take out that
last knight minion. Then head out the opposite exit. Open the chest and then
you should save. At this point you should have

Last saved: 06/02/2007
Links: /fun/games / hobbit.txt

Buried in OSX

[in8spbook:~] in8% cat /usr/share/calendar/calendar.history | grep "LOTR"
01/05 Fellowship enters Moria (LOTR)
01/09 Fellowship reaches Lorien (LOTR)
01/17 Passing of Gandalf (LOTR)
02/07 Fellowship leaves Lorien (LOTR)
02/17 Death of Boromir (LOTR)
02/20 Meriadoc & Pippin meet Treebeard (LOTR)
02/22 Passing of King Ellesar (LOTR)
02/24 Ents destroy Isengard (LOTR)
02/26 Aragorn takes the Paths of the Dead (LOTR)
03/05 Frodo & Samwise encounter Shelob (LOTR)
03/08 Deaths of Denethor & Theoden (LOTR)
03/18 Destruction of the Ring (LOTR)
03/29 Flowering of the Mallorn (LOTR)
04/04 Gandalf visits Bilbo (LOTR)
04/17 An unexpected party (LOTR)
04/23 Crowning of King Ellesar (LOTR)
05/19 Arwen leaves Lorian to wed King Ellesar (LOTR)
06/11 Sauron attacks Osgilliath (LOTR)
06/13 Bilbo returns to Bag End (LOTR)
06/23 Wedding of Ellesar & Arwen (LOTR)
07/04 Gandalf imprisoned by Saruman (LOTR)
07/24 The ring comes to Bilbo (LOTR)
07/26 Bilbo rescued from Wargs by Eagles (LOTR)
08/03 Funeral of King Theoden (LOTR)
08/29 Saruman enters the Shire (LOTR)
09/10 Gandalf escapes from Orthanc (LOTR)
09/14 Frodo & Bilbo's birthday (LOTR)
09/15 Black riders enter the Shire (LOTR)
09/18 Frodo and company rescued by Bombadil (LOTR)
09/28 Frodo wounded at Weathertop (LOTR)
10/16 Boromir reaches Rivendell (LOTR)
10/17 Council of Elrond (LOTR)
10/25 End of War of the Ring (LOTR)
11/16 Bilbo reaches the Lonely Mountain (LOTR)
12/05 Death of Smaug (LOTR)
12/16 Fellowship begins Quest (LOTR)

Last saved: 11/15/2006
Links: /fun / osx-easteregg.txt

Settler's of Catan pieces list

# 37 hexagonal region tiles
- 19 land hexes
(4 wool, 4 grain, 4 wood, 3 brick, 3 ore, 1 desert)
- 18 ocean hexes
(9 harbor, 9 open ocean)

# 20 settlement pieces
# 16 city pieces
# 60 road pieces
# 95 resource cards
# 25 development cards
# 4 building cost cards
# 2 special bonus cards
# 18 die cut counters
# 2 six sided dice
# 1 wooden pawn

Last saved: 04/18/2006
Links: /fun/games / settlers-pieces.txt

The Dark Wood

The last 5 years have reshaped the countryside, but nowhere but the dark forest has the change been so evil. Quikbutt dood will feel the change soon after leaving the desmesne of Dunwich. The trees, growing along the banks of the Wash, have been altered by the foul water. Something evil has spawned here, and it is not going to be pleased with intruders. Most of the trees are actually sentient (more so as they near the banks of the river). They will wait until the adventurers near Canon's Kill (or along the South Road) to act. The trees are like Treants but evil [AC-0, HP-80 (10HD)]. They attack twice per round (4d6). There will never be more than 5 in the range of the party, but they can move slowly, and will attempt to close off any escape (fire attacks are at +4, saving at -4). They cannot rouse normal trees, but good Treants can paralyze them by touch. The trees have no lair, and despise all living things, sometimes attacking each other particularly when crowded.

Last saved: 08/21/2005
Links: /fun/games/roleplaying / ADandD-1.txt

Written by Ned for a gaming session now lost to memory.

pg1. Cabinet members under my influence will be told that a band of Rogues and Thieves have been ravaging the countryside to the North. Destroying farms, burning fields, robbing and killing many peasants, etc. They are told to find a talented and capable band of adventurers, like Rob, Morgan, etc. to crush and stop this marauding horde. "It is rumoured," the cabinet members say, "that they are led by a powerful warrior who seeks the destruction of all that is good. It is said he heads at this very moment for the Druidic forest to reak havoc and death."

pg2. Ramses is starting to become a little perturbed. The mayor's {scns}(illegible) will be at the meeting place, in pieces contained in a small box. A note is attached to the box, "Do not tempt my wrath any further or your fate will lie in such a snall box as this..." An attempt on Bennie's life will be made when the group has left him alone, if possible (assassins, poison darts, etc.). The mayor shall be destoyed later on. I am always watching, if I can.

Last saved: 08/21/2005
Links: /fun/games/roleplaying / warhammer-nednotes.txt

Karak and Kroven

(based on the events of a game that began in Aug, 1990)

It all began along the shores of the river Delb. North of the imperial city of Altdorf 100 years ago this year. A traveling group of entertainers happened into adventure and this is their tale. It is a tale of Dwarves and Men, their trials and tribulations and of a friendship thicker than blood... At least human blood, anyway.

After performing for the good people of Delberz in what would be their last public performance, the FLYING PYTHONS summarily disbanded. Amoung the swelling ranks of street people were then Karak and Kroven, Dwarven twins who had decided to leave the glitzy show biz world of tight-ropes and clowns for more lofty aims and they decided to take along two humans for luck. Karak had been what was known as a strong-man, but he never had had much fondness for the title, being a Dwarf and not related to men in any way! Karak's twin brother Kroven was a fighter in the pits and quite good. Both (obviously) were 70 years of age and quite in the prime of their dwarven lives, and both were restless for gold and glory, eager for the ancient strongholds of their ancestors and hungry for greenskins. Maesltrom, of human lineage, had been the hypnotist in their merry troupe, dazzling audiences with his wit and wisdom (more former than latter), and Rexor, also unfortunately human (as Karak often reminded him) was the erstwhile druggist for their act, concocting all manner of potions to sell as legitimate and sometimes dubiously legitimate herbal cures.

This unlikely band of four would create legend. Songs recounting their countless deeds were sung and

Last saved: 08/14/2005
Links: /fun/games/roleplaying / karakandkroven.txt

Amazon gift giving trick

Lastly, if you are saavy enough with composing your own HTML email, want to use your own favorite electronic greeting card service, or want to use your own paper greeting card, there is a trick you can use. You can send a gift certificate electronically to YOURSELF! Once you receive the code in your email, you can cut/paste into your own custom email to your recipient, or cut/paste it into your favorite electronic greeting card service. You can even print/write it into a paper greeting card that you can send over the postal mail. I've done the latter myself since I wanted to send my own custom paper greeting card but with an Amazon gift inside it.

This is nice since the email or paper mail is now coming from YOU instead from Amazon.

Furthermore, this allows you to "take back" the gift! If for some reason, the email doesn't get read, the recipient decides not to use it, or complains to you that they never buy anything from Amazon, you can use the certificate yourself since you kept the certificate number written down somewhere. Now, you have to be careful about this since if you "check the balance" on the gift certificate with your Amazon account, then the gift certificate will get associated with your account so that the recipient will no longer be able to use it! This is bad! I would recommend just keeping the number, note the expiration date, and if the recipient tells you personally that they're not going to use it, then use it yourself. However, again, do not check the balance using your account. Alternatively, you can make a note in your calendar near the expiration date, and send your recipient a reminder about the expiration of the gift certificate, asking them if they've used it, and/or if they intend to use it. You can tell them that they can "renew" the gift by allowing you to use up the original by buying something (but not another gift certificate), and then you can purchase a new gift certificate for the same amount, and send this new certificate to your recipient. This effectively gives the recipient has an "extension" on the due date of the gift certificate, courtesy of you.

With all this in mind, I have never, ever had any problems with Amazon gift certificates. It's a nice gift, speedy, and with the billions of merchants that sell through Amazon, there isn't much that Amazon doesn't sell. With the email-yourself trick, you can even customize to your hearts content. What's not to like?

Last saved: 06/04/2005
Links: /fun / AmazonGifts.txt

Investment Tip

If you had purchased $1000.00 of Nortel stock one year ago, it would
now be worth $49.00.

With Enron, you would have had $16.50 left of the original $1,000.00.

With WorldCom, you would have had less than $5.00 left.

But, if you had purchased $1,000.00 worth of Beer one year ago, drank
all the beer, then turned in the cans for the aluminum recycling REFUND, you
would have had $214.00.

Based on the above, current investment advice is to drink heavily and
recycle.

It's called the 401-Keg Plan

Last saved: 05/05/2005
Links: /fun / investment-tip.txt

Seti at home stats

  1. 1,5,9,13,17,21 * * * cd ;
    ./setiathome -nice 19 > /dev/null 2> /dev/null

    #! /bin/sh

kill `ps aux | grep setia | grep -v grep | awk '{print $2}'`

-nice N
Set "nice" priority to N (default 1);

My results
1173	 2.273 years  16 hr 58 min 25.7 sec	Mon Aug 16 19:44:05 2004
1182	 2.281 years  16 hr 54 min 13.6 sec	Thu Aug 19 19:51:50 2004
1203	 2.299 years  16 hr 44 min 29.8 sec	Thu Aug 26 21:24:38 2004
1237	 2.330 years  16 hr 30 min 08.7 sec	Thu Sep 9 01:53:29 2004
1252	 2.342 years  16 hr 23 min 04.0 sec	Mon Sep 13 21:11:34 2004
1313  2.395 years  15 hr 58 min 54.5 sec  Sun Apr 3 08:53:05 2005

Ned's results
2411	 3.139 years  11 hr 24 min 12.9 sec	Tue Aug 17 10:42:39 2004
2421	 3.150 years  11 hr 23 min 53.9 sec	Fri Aug 27 00:53:09 2004
2457	 3.189 years  11 hr 22 min 11.5 sec	Wed Sep 8 10:26:59 2004
2474	 3.207 years  11 hr 21 min 22.9 sec	Mon Sep 13 23:40:48 2004
2817  3.584 years  11 hr 08 min 43.0 sec  Sun Apr 3 03:08:45 2005

Last saved: 04/04/2005
Links: /fun / seti.txt

Typoglycemia

I cdnuolt blveiee taht I cluod aulaclty uesdnatnrd waht I was rdanieg. The phaonmneal pweor of the hmuan mnid. Aoccdrnig to a rscheearch at Cmabrigde Uinervtisy, it deosn't mttaer inwaht oredr the ltteers in a wrod are, the olny iprmoatnt tihng is taht the frist and lsat ltteer be in the rghit pclae. The rset can be a taotl mses and you can sitll raed it wouthit a porbelm. Tihs is bcuseae the huamn mnid deos not raed ervey lteter by istlef, but the wrod as a wlohe. Amzanig huh? yaeh and I awlyas thought slpeling was ipmornatt

Last saved: 03/26/2005
Links: /fun / Typoglycemia.txt

Wizard of OZ ascii

    ___________________   ___________________     
.-/|  78   ~~**~~      \ /      ~~**~~   79  |\-. 
||||                    :                    |||| 
||||   Dorothy asked    :   The Scarecrow    ||||  
||||   the Scarercow    :   answered "Some   |||| 
||||   "How can you     :   people without   ||||
||||   talk if you      :   brains do an     |||| 
||||   haven't got      :   awful lot        ||||  
||||   a brain?"        :   of talking."     ||||   
||||   She looked at    :   She replied,     ||||  
||||   him puzzled.     :   "That's true."   ||||   
||||                    :                    ||||  
||||                    : -The Wizard Of Oz- ||||  
||||___________________ : ___________________||||  
||/====================\:/====================\||  
`---------------------~___~--------------------'' 

Last saved: 03/25/2005
Links: /fun / wizard-ascii.txt

Otherspace Character, 2002

when I originally petitioned to get in the game.

Nekrundian(#16195PenAC)
--o--o--o--o--o--o--o--o--o-- o--o--
Nekrundian is tall, with an olive complexion and deep-set piercing eyes. His long, straight silver hair is usually tied back in a pony tail, but when he is alone with friends he's more likely to be found with it loosely splayed about his shoulders. His loose garments only barely conceal his nearly skeletal frame, which is given away from time to time through the generally dark grey cloth of his long robes when he bends of turns quickly. Nekrundian carries himself with the aire of a learn'ed academic and with an aloofness common to those of his race. He rarely speaks aloud, but his facial expressions betray his incessant otherwordly conversations.
--o--o--o--o--o--o--o--o--o-- o--o--

Feature Character
Childhood: The first of many sons, Nekrundian (or Nek as he is known by friends) was troubled by powerfully morbid thoughts during most of his youth. The dark dreams would wake him and he could find no solace even in the embrace of his loving family, who, for the most part seemed generally well adjusted. He was drawn ever to places where some evil had been done and he could not draw himself away from these places without a great effort. Death, disease and dismay were ever in his thoughts and through time found an outward expression through physical neglect in his gaunt frame, even by a Mystic's standards.

Significant Event:
It wasn't until Vol Shohob was restored and the truth behind his prescience was learned that the obsessive visions ended. Nekrundian's catharsis is that of many Mystics since the restoration, a realization of his own mortality... and relative insignifigance.

Values:
Nekrundian is forthright and upfront. He values truth, honesty, sincerity, personal honor and integrity in others and strives to employ them himself in every situation.

Goal:
The dark visions no longer torment Nekrundian, but the memory of them lingers and he feels a need to nurture and heal his fractured society back to some semblance of normalcy. He has dedicated himself to this end, devouring any and all medical knowledge he can forage from dusty bookshelves or coax from anyone with a healing talent.

Background Story:
Approaching maturity, Nekrundian endeavored to hone his healing talents. A Sanctuary Mystic, he is strongly pacifist and is driven by a desire to aid his people in any way that is required of him. During the great voyage, Nekrundian's visions troubled him less and less and he was able to concentrate ever more diligently as he strove to learn all he could of the healing arts, hoping that whatever good he might do his people in this fashion might somehow hold back the terrible blackness that always threatened to return. Once, as he assisted an elder healer in mending the accidental wound of a small child, he felt the morbid tide rise within and he saw floating before him, almost obscuring the good deeds of the healing being performed directly before him, an apparation appear and command him to look into the child's future. He thought he could see, as if through a mist, the child, then a grown man, wandering paths flanked by the dead who grabbed at him futily as he passed them, laughing. The look in the child-now-man's eyes was the epitomy of evil, he knew that the child would someday participate in the murder, nay, annihilation of an entire race. It was then, in this moment of prescience, that he plead with the healer to put the child immediately to death to avoid this eventual catastrophe. The healer, familiar with Nekrundian's troubled past would not yield up the patient. The child, now young man, yet lives and is a source of eternal worry, and yet fascination to Nekrundian.

Select a : healer
-----------------------< Nekrundian () - Mystic Male >------------------------
         Your organization here! http://www.otherspace.org/advert.htm         
Pending Character Application          Experience Points: 361
---< Attributes >-------------------------------------------< Value: 0 XP >---
Intelligence: Fair         (Scale: 1)  Perception:   Fair                     
Willpower:    Fair         (Scale: 1)  Charisma:     Fair         (Scale: 1)  
Reaction:     Fair                     Agility:      Fair                     
Strength:     Fair                     Constitution: Fair                    
---< Skills >---------------------------------------------< Value: 239 XP >---
      Superb Shohobi                         Superb Terran Standard           
---< Gifts, Faults, & Quirks >----------------------------< Value: 210 XP >---
Longevity                              Sense Of Duty 
Medical School                         Telepathic 
Psychic   

Last saved: 03/20/2005
Links: /fun/games/otherspace / character.txt

---- World Otherspace ----


% Connection to Otherspace established.

         .                      .
         .                      ;
         :                  - --+- -
         !           .          !
         |        .             .
         |_         +
      ,  | `.
--- --+-<#>-+- ---  --  -
      `._|_,'
         T
         |
         !              Wes Platt's
         :         . :  OTHERSPACE
         .       *      Interactive Science Fiction Saga
                        An Evolving Epic Since 1998
                        (c) Copyright by Wes Platt - All Rights Reserved
                        Themes, stories and concepts herein are the 
                        intellectual property of Wes Platt and OtherSpace.
--------------------------------------------------------------------------
 Welcome to OtherSpace MUSH, running pennmush-1.7.2p32
 With Hikaru's RealSpace v. 1.0 as our incorporated Space System
 BROUGHT TO YOU BY: The Ungstir Citizens Committee!

Last saved: 03/20/2005
Links: /fun/games/otherspace / welcome-screen.txt

Nates old sig

(Address and info removed)
stolen from someplace on the internet


       ,?,
      /'^'\
     ( o o )
-oOOO--(_)--OOOo----------------------------------------
   		         
  .oooO			         
  (   )   Oooo.	         
---\ (----(   )-----------------------------------------
    \_)    ) /
          (_/

Last saved: 03/19/2005
Links: /fun / natesig.txt

American Eagle Platinum Bullion Coins

Year: 1997-Present
Public Law: 99-61
U.S. Mint Facility: West Point, NY

Obverse
Engraver: John Mercanti
Description: "Portrait of Liberty", Lady Liberty looking toward future.

Reverse
Engraver: Thomas D. Rogers
Description: Eagle soaring above America.

Last saved: 03/18/2005
Links: /fun/coins / americaneagle.txt